Barbarians are brave, even reckless, and their warrior skills make them well suited to adventure.
Instead of training and discipline, Barbarians have a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger has also given barbarians a sort of 'sixth sense', the preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.
Alignment Restrictions: Any nonlawful.
Hit Die: d12.
Proficiencies: All simple and martial weapons, light armor, medium armor, and shields.
Skill Points (Int Modifier * 4 at 1st level): 4 + Int Modifier.
Bonus Feats: The epic Barbarian gains a bonus feat every four levels after 20th
Epic Barbarian Bonus Feats: Armor Skin, Epic Damage Reduction, Devastating Critical, Epic Toughness, Epic Prowess, Mighty Rage, Epic Weapon Focus, Overwhelming Critical, Superior Initiative, Terrifying Rage, Thundering Rage
Ex-Barbarians: Barbarians are unable to progress in levels if their alignment ever becomes lawful.
Barbarians can catapult themselves into a murderous fury, becoming
a more formidable foe.
Gained: 1st Level.
Use: Selected. 1st level = once a day; 4th level = twice a day; 8th level = three times a day; 12th level = four times a day.
Bonuses: +4 to Strength; +4 to Constitution; +2 morale bonus to Will saving throws.
Penalties: -2 to AC.
Notes: Lasts for 3 rounds + Adjusted Constitution modifier. At 15th level, the Rage ability becomes Greater Rage, giving the barbarian +6 to Strength and Constitution and a +3 bonus to Will saves (the -2 penalty to Armor Class still applies).
Barbarian Fast Movement:
Barbarians gain a 10% bonus to their movement speed. Gained: 1st Level Use: Automatic
Barbarians are quick on their feet and can react more quickly to danger than others. This ability improves as the barbarian gains levels. Gained: Level 1: You retain your Dexterity bonus to AC, even if you are caught flat-footed
Level 5: +1 to Reflex saves made to avoid traps
Level 10: +2 to Reflex saves made to avoid traps
Level 13: +3 to Reflex saves made to avoid traps
Level 16: +4 to Reflex saves made to avoid traps
Level 19: +5 to Reflex saves made to avoid traps
The Barbarian gains the ability to shrug off some amount of injury from each blow or attack.
Gained: At 11th Level.
Bonuses: 11th level = Damage reduced by one point; 14th level = damage reduced by two; 17th level = damage reduced by three; 20th level = damage reduced by four.
Hidden Trails - Barbarians can find, use and aid others to use hidden trails.
Rest - Barbarians can rest without gear and without campfire and can even create fireless campsites for others to use.
Scavenging - Barbarians are excellent when called upon to scavenge for resources, often finding what others overlook.
Tracking - Barbarians are fine trackers.