Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent.
Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A Fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level Fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Hit Die: d10.
Proficiencies: All simple and martial weapons, all armor, and shields.
Skill Points (*4 at 1st level): 2 + Int Modifier.
Bonus Feats: - The epic Fighter gains a bonus feat every two levels after 20th
Epic Fighter Bonus Feats: Armor Skin, Damage Reduction, Devastating Critical, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Improved Stunning Fist, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative
Every two levels, the fighter gains a bonus feat, chosen from a subset of the entire feat list. This bonus feat is in addition to the feats every character gains for advancing in character level.
Melee Advantage - The Fighter is a cut above all others in melee. This is reflected here by the fact that any melee weapon in a FIGHTER's hand gain an additional bonus (+1 or more).
Military Command - Fighters can expect favorable results when acting as a military commander.
Rest - Fighters can rest without gear.