Races of the World
PLAYERS are free to choose among all the STANDARD races for Neverwinter Nights to include DWARF, ELF, GNOME, HALF-ELF, HALF-ORC, and HUMAN. SUB RACES ARE CURRENTLY SUPPORTED. Ask any DM about any sub-race you do NOT see supported which you would like to play; our DMs can do amazing things. The work-in-progress list of sub-races currently supported is found in the forums.
ALL PC concepts are best when they include the notion that your PC is NOT FROM HERE. Read on and you will see whatever race you chose, they populate other regions of the world, so your PC's knowledge of the region is much like YOUR own, more encyclopedic than experiential. This is good. Your PC will arrive on a ship, so it fits that your PC should be from somewhere else - just arriving in the region.
ALL THE STANDARD DETAILS FROM THE GAME MANUAL APPLY TO EACH RACE SO SEE YOUR CHOSEN RACE'S ENTRY IN THE GAME MANUAL FOR IMPORTANT DETAILS. The material offered below and by links below is intended to give ONLY campaign specific details about the race in question.
Secretive to a fault, these short, stout folk are known to dwell throughout the Argentum Regio, specifically there are numerous clans established in most inland areas of the HOWLING MOUNTAINS. Those entering this game may opt to be from the area or from a far-flung clan (as dwarven nations are known to exist elsewhere in the world, mostly in the extreme north and east of the (core-module) continent, but also beyond. Important Dwarven kingdoms in the Argentum Regio, are more clan territories and holdings of substantial size, among these are Mhog Valdoon, Khel Olhaggal, Khel Sidurgg, Zhig Malud, Khel Abamurgg, Khel Rhunnon, Zhig Ivelurgg, Khel Zhadurgg. There are literally _hundreds_ of lesser clans (nations to themselves), among the mountains north of the Sea of Soroshal. PC's are at this time free to make up their own Dwarven clan name or choose from those given above and encouraged to use this name in their online writings both in-game and out.
Of note here, surface dwellers' notions of geography, distance, and such, should disregard what they think they know about such things when wrapping their minds around the notion of the subterranian 'kingdoms'. The way from one location to another is not always easy, not always obvious and not always direct, in fact, it is most often meets two or more of these conditions! Kingdoms, in dwarven tales, have upon opening of some new tunnel, discovered that the enemy formerly known only to their farthest neighbor's neighbor, was actually upon their own doorstep thereby!
Elves are not native to the Argentum Regio region, but rather to locations 'beyond the Sea of Soroshal'. There are numerous concentrated areas of elven populations in the world, but none in or near the core module. Thus, all elves are from a place so remote that even its politics are almost inconsequential in the Argentum Regio. Elven PCs should have a reason for being abroad (even if just wanderlust, something known to motivate many an elf). The names of powerful elven kingdoms include Eshanthi, Baomaci, and Terithia. Lesser known, but yet important, elven strongholds might include Shil Elonath, Shil Tabbas, Ecentoth, or Shil Baolinin. There are many other less-known elven communities too, so PC's are at this time free to make up their own Elvish family name or choose from those given above and encouraged to use this name in their online writings both in-game and out.
Gnomes are native to far realms, dwelling in pocket-nations and enclaves or even as the willing populace of the 'nations' of other races (so amicable are they in certain cases). PC Gnomes are from some such far-flung community. There are so many and they are so far away, PC's are at this time free to make up their own Gnomish clan name and encouraged to use this name in their online writings both in-game and out. BTW, my gnomes are NOT the 'tinker gnomes' popularized in some novels, but the more traditional, helpful-pointy-capped sort.
These half-breed characters are found pretty much everywhere you find elves and/or humans, which leaves a PC wide range of background choices. PC's are at this time free to make up their own Elvish family name or choose from those given above and encouraged to use this name in their online writings both in-game and out.
These half-breed characters are found pretty much everywhere you find orcs and/or humans, which leaves a PC wide range of background choices. PC's are at this time free to make up their own family name and encouraged to use this name in their online writings both in-game and out. NOTE - ORCS are found in numbers north of the HOWLING MOUNTAINS.
Much of the world knows the hand of man to a lesser or greater extent. 'Where wilderness has fled, one finds man' so say an Elven Proverb. PC's are at this time free to make up their own name and encouraged to use this name in their online writings both in-game and out. NOTE - most human governments are feudal kingdoms with the odd Magitocracy (Rule by Wizards) also found in several locations (see Cholla). Most feudal ties are 'voluntary' in the sense that a peasant might bow and place his head in the lord's hands (literally) thereby signifying the willingness of the peasant to be serf, obligating the lord and the serf to certain duties of service. Status as a FREEMAN is rare as most peasants find they _need_ the support of the community (and the community belongs to the lord). Human PCs are presumed to be FREEMEN unless they choose some other background. Human kingdoms do little to conceal their presence, often quite the opposite. Among the most well-known Human kingdoms in the region are Hadibartha, Dohral, Brandolay, many other Human kingdoms exist around the world too so PC's are at this time free to make up their own family name and background and encouraged to use this name in their online writings both in-game and out.
Sub-races and Monster Races as PCs
During beta test we are allowing many subrace and monster race requests so we can better test these. When beta test is done, PLAYERS wishing to play new PCs of one of these non-standard races will have to meet very specific criteria TBA before gaining approval and access to the requested non-standard race PC.
A non-inclusive list of subraces and monster races supported follows.
- Lycanthrope (many types)