Here, PCs can use gathered or purchased components, their own skills and Arcane Heavy Machinery to craft any sort of magic items.
Resources and Crafting System
This system supports realistic resource gathering. Each resource has a natural resistance to being harvested and react this way. PCs can work together to make harvesting go faster too. And there are 2 sizes of axes and picks. The larger versions give 2 pieces at a time where as the smaller version (pretty much for haflings) being less efficient will only give 1 piece at a time.
Resources found throughout the game (in appropriate locations) include numerous types of herbs, wood, minerals, and mushrooms.
PCs seeking training in the following crafts should seek such at the College of Dohral.
Enchanting - to place enhancements on equipment that has
been either crafted or purchased ... ANY item can be enhanced AS
MANY times as you like the designer HAS set upper limits to how much
magic any item can contain and repurcussions for overstepping those
READ MORE ABOUT ENCHANTING
Herbology - to make Elixirs and a No Combat Bandage
(replaces all Heal Kits). Herbs found throughout the wilder Areas
of the campaign are used in the practice of Herbology, and can
also be sold in many locations.
READ MORE ABOUT HERBOLOGY
Smithing - to smelt collected ore into metal bars and then
craft metal items. Minerals found mainly in subterranian locations
are used in the practice of Smithing.
READ MORE ABOUT SMITHING
Woodworking - to mill collected lumber in to planks and then
craft the planks in to wooden products to further craft. Wood of
various types can be found throughout the wilder Areas of the
campaign and are used in the practice of Woodworking.
READ MORE ABOUT WOODWORKING