Here, PCs can use gathered or purchased components, their own skills and Arcane Heavy Machinery to craft any sort of magic items.

Resources and Crafting System

This system supports realistic resource gathering. Each resource has a natural resistance to being harvested and react this way. PCs can work together to make harvesting go faster too. And there are 2 sizes of axes and picks. The larger versions give 2 pieces at a time where as the smaller version (pretty much for haflings) being less efficient will only give 1 piece at a time.

Resources found throughout the game (in appropriate locations) include numerous types of herbs, wood, minerals, and mushrooms.

PCs seeking training in the following crafts should seek such at the College of Dohral.

Enchanting

Enchanting - to place enhancements on equipment that has been either crafted or purchased ... ANY item can be enhanced AS MANY times as you like the designer HAS set upper limits to how much magic any item can contain and repurcussions for overstepping those magical bounds.
READ MORE ABOUT ENCHANTING

Herbology

Herbology - to make Elixirs and a No Combat Bandage (replaces all Heal Kits). Herbs found throughout the wilder Areas of the campaign are used in the practice of Herbology, and can also be sold in many locations.
READ MORE ABOUT HERBOLOGY

Smithing

Smithing - to smelt collected ore into metal bars and then craft metal items. Minerals found mainly in subterranian locations are used in the practice of Smithing.
READ MORE ABOUT SMITHING

Woodworking

Woodworking - to mill collected lumber in to planks and then craft the planks in to wooden products to further craft. Wood of various types can be found throughout the wilder Areas of the campaign and are used in the practice of Woodworking.
READ MORE ABOUT WOODWORKING

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